Poker glossary
139 poker words in plain English, each with a one-line definition and an example you can picture.
Cards & hands
- suit One of the four card symbols: spades ♠, hearts ♥, diamonds ♦ and clubs ♣. No suit beats another.
- rank A card’s value: 2 is lowest, then up through 10, Jack, Queen, King and Ace, the highest.
- hand The five cards that count for you at showdown. It also means one deal, from shuffle to pot.
- hand rankings The order of the ten poker hands, from royal flush at the top to high card at the bottom.
- high card A hand with no pair, no straight and no flush. Its highest card names it.
- pair Two cards of the same rank.
- two pair Two different pairs in the same five cards.
- three of a kind Three cards of the same rank.
- straight Five ranks in a row, in mixed suits. The Ace can play high (10-J-Q-K-A) or low (A-2-3-4-5).
- flush Five cards of one suit, not in a row.
- full house Three of a kind plus a pair.
- four of a kind All four cards of one rank.
- straight flush Five ranks in a row, all in one suit.
- royal flush A-K-Q-J-10 all in one suit: the best hand in poker.
- kicker A leftover card that breaks a tie between two hands of the same type.
- wheel The lowest straight, A-2-3-4-5, with the Ace playing low.
- split pot When the best hands tie exactly, the pot is shared equally between them.
- Texas Hold'em The most played poker game. Everyone gets two private cards and shares five face-up cards in the middle.
- hole cards Your two private cards, dealt face down. Only you see them.
- board The five shared cards dealt face up in the middle: the flop, the turn and the river.
- the board plays When the five board cards are everyone’s best hand, so nobody’s hole cards matter.
- pocket pair Two hole cards of the same rank.
- suited Two hole cards of the same suit.
- offsuit Two hole cards of different suits.
- nuts The best possible hand on this board right now.
- set Three of a kind made from a pocket pair plus one matching card on the board.
- trips Three of a kind made from one hole card plus a pair on the board.
- overpair A pocket pair higher than every card on the board.
- top pair Pairing the highest card on the board with one of your hole cards.
- middle pair Pairing a board card that is neither the highest nor the lowest with one of your own two cards.
- bottom pair Pairing the lowest card on the board with one of your own two cards.
- underpair A pair in your own two cards that is lower than every card on the board.
- made hand A hand that is already a pair or better, not one still waiting for a card to finish it.
- suited connector Two cards of the same suit next to each other in rank, like the 7 and 6 of spades.
How a hand plays
- pot All the chips bet in a hand. The best hand at showdown takes it, or the last player left in.
- button A disc that marks the dealer’s seat.
- blinds Two forced bets posted before the cards are dealt, so every pot has something in it to win.
- small blind The smaller forced bet, posted by the player just left of the button.
- big blind The bigger forced bet, posted two seats left of the button. Bets are often counted in big blinds.
- ante A small forced bet everyone posts before a hand, on top of the blinds.
- preflop The first round of betting, after the hole cards are dealt and before the flop.
- flop The first three board cards, dealt face up together.
- turn The fourth board card. Betting on the turn means the round of betting right after it is dealt.
- river The fifth and last board card. Betting on the river is the last round of betting, right after it is dealt.
- street One round of betting in a hand: preflop (before any board cards), then the flop, the turn and the river (each right after those cards are dealt).
- showdown After the last bet, the players still in show their cards. The best five-card hand wins.
- muck To throw your cards away without showing them. Also the pile of folded cards.
- stack The chips a player has in front of them.
- effective stack The smaller of two players' stacks: the most either one can win from or lose to the other.
- short stack The player with the fewest chips in a hand. They can only win as much as each other player matches.
- free card A card you see without paying, because nobody bet on the round before it.
- heads-up A pot, or a game, with just two players.
- multiway A pot with three or more players still in.
- tournament A game where everyone starts with the same chips and plays until one player has them all.
- blind level A set stretch of a tournament when the blinds stay the same. When it ends, the blinds go up to the next level.
- action Whose turn it is. It moves one seat to the left at a time, skipping anyone who has folded or is all in.
- act in turn Wait until the action reaches you before you say or do anything. Then what you say is what you must do.
- burn card A card the dealer deals face down, out of play, before the flop, the turn and the river.
- cards speak At the showdown the cards decide who wins, not what a player says about them.
Betting
- check Pass without betting. You can only check when nobody has bet yet this round.
- bet Put chips in when nobody has bet yet this round. Everyone else must call, raise or fold.
- call Match the current bet to stay in the hand.
- raise Make the current bet bigger. Everyone else must match the new amount, raise again or fold.
- fold Give up your hand, along with any chips you have already put in.
- all-in Betting every chip you have left.
- side pot A separate pot for bets an all-in player can’t match. That player can only win the main pot.
- limp Just calling the big blind preflop instead of raising.
- open-raise Being the first player to raise preflop, after everyone before you has folded.
- min-raise The smallest raise allowed: it must go up by at least the size of the last bet or raise.
- pot-sized bet A bet as big as everything already in the middle.
- first in Putting chips in first by choice: everyone before you folded, and only the forced bets are in.
- steal A raise from a late seat that hopes everyone folds, to win the forced bets already in.
- 3-bet The first re-raise.
- 4-bet A re-raise of a 3-bet.
- cold call Calling a raise when you have no chips in the pot yet.
- isolate Raising over one or more limpers to play against them alone.
- straddle An extra blind posted before the cards by the seat left of the big blind, usually double the big blind.
- squeeze A 3-bet after one player has raised and at least one other has called.
- check-raise Checking, then raising after someone else bets.
- c-bet Continuation bet: the player who raised preflop bets again on the flop.
- raise to How bets are named: by the total.
- string bet Putting in a call, then reaching back for more chips to make it a raise. It only counts as a call.
- table stakes Only the chips in front of you when a hand starts can play in it, so nobody can bet you out of a pot.
Seats
- position Where you sit compared with the button, which decides when you act.
- in position Acting after your opponent on every round after the flop.
- out of position Acting before your opponent on every round after the flop.
- UTG Under the gun: the seat just left of the big blind, first to act preflop.
- early position The first seats to act preflop: under the gun (UTG) and the seat after it (UTG+1).
- middle position The seats after early position and before the hijack.
- hijack The seat two to the right of the button.
- cutoff The seat just right of the button: the second-best seat at the table.
- late position The cutoff and the button: you act after most of the table.
Pot math
- outs The unseen cards that would turn your hand into the likely winner.
- draw A hand that isn’t made yet but could be: four to a flush, or four to a straight.
- flush draw Four cards of one suit, one short of a flush. It has 9 outs.
- OESD Open-ended straight draw: four ranks in a row that a card at either end completes, 8 outs.
- gutshot A straight draw missing one rank in the middle. It has 4 outs.
- pot odds The price of a call: your call ÷ everything in the middle once you call.
- odds A price or a chance said as one amount against another, like 4 to 1.
- equity Your share of the pot if every card were dealt out: how often your hand wins from here.
- rule of 2 and 4 A quick equity guess: outs × 4 when you will see both the turn and the river (someone is all in), otherwise outs × 2 per card to come.
- implied odds Chips you expect to win on later rounds if you hit, on top of what is in the pot now.
- reverse implied odds What you lose on later rounds when you hit your hand and still lose, or when you hit and they stop paying.
- expected value The average result of a decision if you made it many times. EV for short.
Reading bets
- range All the hands a player could have, given everything they have done so far.
- combo One exact pair of hole cards. Each two-rank hand like Ace-King has 16 combos; each pocket pair has 6.
- blocker A card you hold that makes some of their hands less likely, because that card cannot be in their hand too.
- lead Betting first on a street when someone else was the one who raised before the flop.
- scary card A board card that finishes a draw or makes a big hand easier to have, so it changes what bets mean.
- bluff-catcher A hand that beats a bluff but loses to a real hand, so it only wins when the other player is bluffing.
- aggressor The player who made the last raise before the flop. Their bets on the flop are continuation bets.
- give up Stopping betting with a hand that missed, usually by checking after an earlier bet.
- line The moves one player makes over a hand, read as one story: bet, then bet again, then check.
- tier A group of hands that play alike, such as top pair or better, weaker pairs, or draws and nothing.
- polarized A set of betting hands made of very strong hands and bluffs, with few medium hands in between.
- merged A set of betting hands made of strong and medium hands, with few bluffs. Also called linear.
- value bet A bet you make hoping worse hands call it.
- bluff A bet or raise with a weak hand, to make better hands fold.
- semi-bluff A bluff with a draw: it wins now if they fold, or later if you hit.
- air A hand with nothing: no pair and no real draw.
- slowplay Playing a very strong hand quietly, by checking and calling, to hide how strong it is.
- overbet A bet bigger than the pot.
- bet sizing How big a bet is compared with the pot: a quarter, a half, the whole pot, or more.
- board texture How the board cards fit together: how many draws and strong hands they make possible.
- dry board A board with few draws: unsuited cards, far apart in rank.
- wet board A board full of draws: suited cards close together in rank.
- paired board A board with two cards of the same rank.
- monotone A flop with all three cards in one suit.
- two-tone A flop with two cards of one suit, so a flush draw is possible.
- connected Board cards close together in rank, so straights and straight draws are possible.
- leak A habit that costs you chips or gives your hand away, found by looking at many hands instead of one.
- tell A habit that gives away what a player holds: a pause, a glance, a favourite bet size.
- bad beat Losing with a hand that was well ahead until a late card.
Player types
- nit A very tight, careful player who only plays strong hands.
- regular A solid player who plays a fair share of hands, bets draws as well as made hands, and bluffs now and then.
- calling station A player who calls far too often and rarely folds or raises.
- maniac A player who bets and raises with almost anything.
- TAG Tight-aggressive: plays few hands, but bets and raises with the ones they play.
- LAG Loose-aggressive: plays lots of hands and bets and raises often.
Practise it in 5 minutes Start from the first card, or at your own level.
Quads is for adults, 18 and over. It teaches with play chips only: there is no real money, ever.